New: phaser3All contenthive-129948hive-196917krhive-150122hive-185836hive-180932steemzzanhive-166405hive-144064hive-183959hive-188619hive-183397hive-101145uncommonlabcryptidhunterhive-139150hive-145157photographyhive-103599photohive-109690bitcoinhive-150943hive-170554TrendingNewHotLikerssmjn (53)in gamedev • 6 years agosteemCreated with Sketch.Inspiring work flowI've been continuing work with improving the test art and making the path from creating an asset to viewing it in game as quick and automatic as possible. Previously any code changes, style…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Better programmer artFor the past week I've been working on updating the test art to have something that is more representative of an actual game. The final game will have several layers of art, with animations, effects…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Swift and direct development setupHaving a swift and direct development setup is crucial. Preferably it should be possible to edit code or assets in a program and instantly see the result in-game. Here are some steps to…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Let there be light!Last week I explored lights in Phaser 3 (and also pathfinding, leaving that for the next post). There is built in support for adding forward rendered lights and I started with trying those out.…