New: shadersAll contenthive-129948hive-196917krhive-150122hive-180932zzansteemhive-185836hive-183959photographyhive-183397hive-166405hive-188619hive-144064hive-101145uncommonlabhive-109690hive-139150hive-145157hive-103599photohive-170554hive-180301hive-184714hive-193637TrendingNewHotLikersfencerdevlog (34)in godot • 51 minutes agoGodot 4: Raymarching, part 8 (tutorial)Hi everybody. It's vacation season, so this week I'll fill the schedule with something simpler. I'll add a short video to our raymarching series about other basic 3D shapes and ways to modify them.…fencerdevlog (34)in godot • 7 days agoGodot 4: Magic portal shader (tutorial)Hello everybody! The effect I’ll be creating in this video originated as a combination of the algorithm used for rendering a 3D tunnel and several applications of so-called fractal Brownian motion…fencerdevlog (34)in godot • 14 days agoGodot 4: Polar coordinates (tutorial)Hi everyone! As I mentioned in the previous video, it’s currently July 2025, and during this holiday period, I don’t have as much time for complex tutorials, so instead, I’ll go with slightly…fencerdevlog (34)in godot • 21 days agoGodot 4: Raymarching, part 7 (tutorial)Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus…fencerdevlog (34)in godot • 28 days agoGodot 4: 3D Particle Trail (tutorial)Hi everyone! This time, we’ll take a short break from shaders and look at an equally interesting technology — particle systems in Godot 4. It's not the first time I’ve showcased something like this…fencerdevlog (34)in godot • last monthGodot 4: Voronoi mosaic shader (tutorial)Hi everybody! Do you remember the tilted square grid shader we created here some time ago? If you liked it and would like to try something similar but more irregular, you might be interested in this…fencerdevlog (34)in godot • last monthGodot 4: Raymarching, part 6 (tutorial)Hi everybody. This is the sixth part of our tutorial dedicated to rendering 3D scenes using shaders and raymarching technology. This time, I’d like to try improving the materials by adding textures…fencerdevlog (34)in godot • 2 months agoGodot 4: Ripple transition shader (tutorial)Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot Shader Pack for several weeks now. However, I believe it deserves a more detailed…fencerdevlog (34)in godot • 2 months agoGodot 4: Raymarching, part 5 (tutorial)Hi everybody. Let's continue our series on modeling 3D scenes using shaders and raymarching technology. In the previous fourth part, we managed to render the scene from any position and at any…fencerdevlog (34)in godot • 2 months agoGodot 4: Square tunnel shader (tutorial)Hi everyone! We've already had a spiral tunnel, a circular tunnel, and a triangular tunnel. How about trying a square or rectangular one this time, which could resemble a classic dungeon-style game…fencerdevlog (34)in godot • 3 months agoGodot 4: Fire and smoke in 3D (tutorial)Hi everybody. You might remember that the fire effect created using particles in Godot 4 was one of the first tutorials I published on this channel. Since then, more than a year has passed, the…fencerdevlog (34)in godot • 3 months agoGodot 4: Kaleidoscope shader (tutorial)Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for…fencerdevlog (34)in godot • 4 months agoGodot 4: Raymarching, part 3 (tutorial)Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life –…fencerdevlog (34)in godot • 4 months agoGodot 4: Analog clock shader (tutorial)Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader…fencerdevlog (34)in godot • 5 months agoGodot 4: Tilted square grid shader (tutorial)Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square…fencerdevlog (34)in godot • 5 months agoGodot 4: Color palette filter (tutorial)Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette. This effect can be useful if, for example, we want to simulate the screen of an…fencerdevlog (34)in godot • 5 months agoGodot 4: Raymarching, part 2 (tutorial)Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching for rendering a 3D scene using a shader. In the first part, we modeled a simple…fencerdevlog (34)in godot • 5 months agoGodot 4: Raymarching, part 1 (tutorial)Hi everybody! Let's try something a little different today - an introduction to creating complete 3D scenes using shaders. Yes, I know - this technology, called ray marching, has been described many…fencerdevlog (34)in godot • 6 months agoGodot 4: Trail of ellipses (tutorial)Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number of small objects following a trajectory. It consists of simple elements, in…fencerdevlog (34)in godot • 6 months agoGodot 4: Dynamic fog shader (tutorial)Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma…